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Sea xbox one call of the sea
Sea xbox one call of the sea













sea xbox one call of the sea

This doesn’t mean you never lose progress, but it does mean you can stop whenever you want (without having to get to a save point) without losing progress. Save Progress Anytime: The game automatically saves progress or you can save any time. These features aid your progress through the game offering different ways of maintaining your progression. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time. Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock. Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game.

sea xbox one call of the sea

View Control Mapping: You can view a map of controls during play. Information is provided in a timely manner, with appropriate level of detail.

sea xbox one call of the sea

#Sea xbox one call of the sea how to

Tutorials: There are helpful tutorials and instructions on how to play. These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing. We've documented 5 accessibility features for Getting Started in Call of the Sea which deal with what support is offered to get started with the game. If you want to play Call of the Sea, but it doesn't offer the Controls accessibility features you require, this similar game extends the Controls accessibility: Similar Games With More Accessibility Features for Controls SensitivityĪdjust Mouse/Stick Sensitivity: Adjust how sensitive mouse/stick controls are. No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s). This is in addition to the movement stick/button which is not considered a hold for this purpose. Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. Specific button operation required to play This enables you to match your instinctive orientation when looking. Invert X/Y Axis: Can invert the direction required to control looking and aiming. Remap Mouse and Keyboard: Can remap mouse and keyboard key bindings, on systems that support these controls. Remap Sticks: Can remap the stick controls to controller buttons for easier access of direction controls. Swap Sticks: Can swap the sticks over so that you can use the opposite sticks to control the game. Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play. Remap ControlsĬan customise the controls for the game as follows: Mouse and Keys: Can play with mouse and multiple keys. Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks. We've documented 10 accessibility features for Controls in Call of the Sea which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs. When in a puzzle, the background is static, or you are zoomed in so only the puzzle is visible. Some interactive items are highlighted with small white dots or lights, especially in the opening sections of the game.

sea xbox one call of the sea

The island is bright and high contrast, and its cartoon style allows each item to be easily distinguishable from others. The subtitles, while not in this cursive font, are overlaid directly over the gameplay, so they can be difficult to read if they are a similar colour to your current location (ie. Additionally, much of it is written in a cursive, handwritten style that can make it hard to read. While it contrasts well (either black on white or white on black), it isn't particularly large and can't be adjusted. With many of the puzzles, lots of the information is displayed as text. Each level is more difficult than the last, and several of the code-cracking levels can be especially frustrating, especially for new players. The game doesn't have adjustable difficulty and is at times extremely difficult to the point of being overwhelming.















Sea xbox one call of the sea